Ascii Soft-Render
Esse é um experimento utilizando gl-matrix e o algoritmo desenhador de linhas de Bresenham para desenhar na tela as arestas de um objeto 3D simples.
Basicamente a gente cria uma matriz de projeção de camera e usa ela para projetar o começo e fim de cada aresta do mesh em um "plano". A gente então usa o algorÃtmo de Bresenham pra unir os pontos e tadá! O resultado é uma coisa assim:
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